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Friday, July 17, 2009

MTV To Launch New Track Upload Program For ‘Rock Band’

MTV To Launch New Track Upload Program For ‘Rock Band’
July 17, 2009Digital and Mobile
By Antony Bruno, Denver

Most recording artists would love to have their music available on MTV Networks’ “Rock Band” videogame. But MTV’s Harmonix unit, the developer of “Rock Band,” simply hasn’t had the time or staff to program the vast number of songs it would like to include in the game.

That’s about to change. Later this year, MTV plans to launch a groundbreaking initiative called the Rock Band Network that will enable any artist-unsigned emerging act, indie cult fave or major-label superstar-to submit songs for possible inclusion in the game.

The Rock Band Network recently started a closed beta trial, which MTV expects to expand to a public beta test in August. The company hopes to open the Rock Band Network store before year’s end. Songs available through the new store, which will remain separate from the existing “Rock Band” store, will be initially available for download to users of Microsoft’s Xbox 360 game console. MTV expects to eventually make the popular tracks available for use on the Sony PlayStation 3 and Nintendo Wii game systems.

“We’ve figured out how to make it so anybody who owns and controls masters and publishing can put music into ["Rock Band"] at their own pace,” says MTV Games senior VP of electronic games and music Paul DeGooyer. “We’re talking about a set of serious professional tools to allow people on the front line of writing and recording songs to completely control their destiny with respect to interactive products and then giving them direct access to the download store.”

Rather than deal with Harmonix directly, artists and labels will submit songs to a community of Harmonix-trained freelance game developers and other interested programmers who will prepare the tracks for “Rock Band.” Additionally, labels can either hire trained developers or school their existing employees to do the work in-house.

Songs submitted through this process must then be reviewed by other developers to check for playability, inappropriate lyrics, copyright infringement and so on. Harmonix will post approved tracks to an in-game download store separate from its existing “Rock Band” store where creators can set their own price (50 cents to $3 per song) and receive 30% of any resulting sales. Gamers will also be able to demo 30-second samples of each track.

Although originally designed to give indie and unsigned artists a way to sell music through the game, MTV quickly realized the Rock Band Network could be used to clear the bottleneck for major-label content as well. While the Harmonix team has grown from fewer than 10 programmers to a few dozen since MTV acquired the videogame developer in 2006, the company can only add about 10 new songs per week to sell through the “Rock Band” store. The same team has also been handling the development work for the upcoming “The Beatles: Rock Band,” due in September.

“Once we flip on the infrastructure, we can go from a few dozen people capable of doing this work to hundreds of people or more,” Harmonix founder/CEO Alex Rigopulos says. “We can ramp up by a factor of 10 or more the rate of production of content.”

So far, Harmonix developers have made about 700 songs available to download and play on the game. Those titles have sold a combined 50 million downloads through the game, demonstrating an ability to drive sales that has other artists and labels itching to have their music included.

Sub Pop Records head of A&R Tony Kiewel says the label is expecting to submit songs from its upcoming fall releases as well as its bigger releases from the past two years.

“It’s very exciting news to us,” Kiewel says. “It’s important to participate in every possible revenue stream available. Whatever gets your music heard helps your overall awareness and ability to sell records and downloads.”

Artists could use the Rock Band Network to upload their entire discography to the game or release an album through the game day-and-date with a new CD release or the start of a tour.

“If there’s a really great song we love, we’d promote that, because that helps everybody,” DeGooyer says. “We’re also able to see what’s selling well. If stuff has some heat on it, we may pick up on it . . . If Judas Priest decided to put their whole catalog in the Rock Band Network, we would promote the heck out of that.”

Differentiating ‘Rock Band’ From ‘Guitar Hero’

By launching the Rock Band Network, MTV is essentially doubling down on downloadable content, the primary point of differentiation between “Rock Band” and Activision’s rival “Guitar Hero” franchise. While Activision makes the occasional song available for download for “Guitar Hero,” its primary strategy is to sell expansion discs like “Guitar Hero: Metallica” and the forthcoming “Guitar Hero: Van Halen.”

By contrast, MTV wants “Rock Band” to become a platform for music distribution, using its interactive features to lure music fans who otherwise may not be buying music.

“Recorded music on its own no longer leads the charge for artists,” MTV’s DeGooyer says. “It’s now this aggregated value proposition of recorded music, touring, merch, branding, Web presence and now videogames . . . If we get this right, music creators will start to think about what they’re releasing in terms of interactivity.”

The Rock Band Network is the result of a 16-month development process with a number of partners. Most important was Microsoft. Tracks released through the Rock Band Network will only be available at first to Xbox 360 users, as it relies on Microsoft’s XNA game development platform and its Creators Club online community of developers.

The Creators Club allows freelance developers or hobbyists to make their own games and sell them on the Xbox Live Marketplace. Games created through this process must first be submitted to the Creators Club community for game-play and content review before they are added to the marketplace.

The Rock Band Network marks the first time that XNA and the Creators Club have been used to outsource the development of expansions to an existing game, according to Dave Mitchell, the Microsoft product unit manager in charge of overseeing the two programs.

The Creators Club reviews about 30-50 games per month. Because MTV and Microsoft expect the number of “Rock Band” submissions to quickly dwarf these totals, the software giant took the unprecedented step of creating a custom version of the Creators Club for Harmonix, complete with a customized set of review procedures specific to music games-including checking for copyright infringement-which Harmonix will host separate from the existing Microsoft site.

Another key partnership is with the software developer Cockos, which customized a version of its Reaper audio production application that developers will use to program the audio stems needed to create each instrument and vocal track within “Rock Band.” Reaper will also allow developers to customize the avatars, camera angles and lighting for the background video rather than using the automatically generated default setting. Cockos is working with Audible Magic and Gracenote to identify rights holders.

And finally there is the freelance game development community. Harmonix will hold regular training sessions to certify developers for the program and operate a support forum staffed by Harmonix developers to answer questions. It will also maintain a list of certified developers for artists and labels to contact and reach out to existing rhythm game community sites like ScoreHero.

“This is arguably the most complicated initiative Harmonix has ever tried to get off the ground, given the number of parties involved and the technical infrastructure involved,” Rigopulos says.

Potential Risks

MTV is moving slowly with the rollout mostly because of the anticipated volume of submissions. If the response from artists and labels is anywhere near what MTV expects, the program may experience delays in reviewing and approving songs until a critical mass of developers and reviewers emerges.

Another concern is ensuring that the playability of songs developed for the game through its namesake network will match the sophistication of those developed in-house. Selling songs that provide a sub-par playing experience would hurt the integrity of the “Rock Band” store and could drive labels away from the program.

The decision to keep the Rock Band Network store separate from the existing one was made to address both issues. But operating two different download stores raises the possibility that artists, labels and customers may come to view the Rock Band Network store as an inferior “kids’ table.” It could also cause confusion because it would require users to search through two stores.

DeGooyer says MTV will keep a close eye on the music submitted to the store and cherry-pick tracks to promote as part of its weekly “Rock Band” communication. While it doesn’t expect to move songs from one store to another, MTV could decide to merge the two outlets if the program is successful.

“It’s kind of a capitalistic petri dish,” DeGooyer says. “I can envision a song coming into the Rock Band Network first, getting traction, picking up customers through online play and then being picked up by MTV’s programming and showing up there. We’ve shown we can sell millions of songs in the ‘Rock Band’ store. So it really does tie into a larger picture.”

Source: http://electronics.howstuffworks.com/rock-band.htm

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posted by AntDogs at 3:36 pm  

Monday, June 1, 2009

Metal Gear Solid To Come to Xbox 360?

With 1.3 million copies sold on day one alone, Metal Gear Solid 4: Guns of the Patriots was the big PS3-exclusive game that Sony was relying on this year to help drive sales of its hardware.

By all accounts, it did the job, with reports of MGS bundles selling out worldwide faster than a Wii console. Despite rumours surfacing in 2007 that Konami were indeed planning an Xbox 360 version, the developer and Sony made it quite clear that the last episode in the series would be released only on PS3.

That’s all about to change. Japanese videogame designer, Hideo Kojima has just confirmed that the next major release in the Metal Gear Solid franchise will be called Metal Gear Solid Rising, and it will be available on Xbox 360!

It was always going to happen, wasn’t it?

A short trailer has been shown, but no more details as yet.

Source: http://gaming.hexus.net/content/item.php?item=18681

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posted by AntDogs at 2:04 pm  

Thursday, April 2, 2009

WWE Legends Of Wrestlemania Themes (2009) (Wrestling)

http://www.sendspace.com/file/27qzlp

 

http://sharebee.com/17870907

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posted by AntDogs at 8:18 pm  

Wednesday, March 18, 2009

WWE Legends of Wrestlemania Demo Themes (Wrestling) (2009)

Andre The Giant

http://www.sendspace.com/file/lp6ugl

http://sharebee.com/4da2b17f

Hulk Hogan

http://sharebee.com/c29eb36d

http://www.sendspace.com/file/b7nnqq

Stone Cold

http://www.sendspace.com/file/v7ik6y

http://sharebee.com/3837f4c4

The Rock

http://sharebee.com/c9896460

http://www.sendspace.com/file/lq16r8

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posted by AntDogs at 11:09 pm  

Wednesday, December 10, 2008

WWE Legends of WrestleMania Box Art Revealed

  WWE Legends of WrestleMania Box Art Revealed Three more heroes just got added… by Greg Miller November 25, 2008 – If you’re still slamming fools to the mat in WWE SmackDown vs. Raw 2009, it might seem a bit premature to start talking about another wrestling game, but I’m sure THQ won’t mind. Today, the company has shared with IGN the official box art for WWE Legends of WrestleMania, which confirms that Jimmy Hart, Stone Cold Steve Austin, and the Rock will join Bobby “The Brain” Heenan, Andre the Giant, and Hulk Hogan when the game ships this spring. “Andre, Hogan, Austin and The Rock represent the breadth of incredible talent that players can use to relive, rewrite or redefine history in WWE Legends of WrestleMania,” said Cory Ledesma, senior creative manager with THQ. “In addition, they will have access to dynamic managers, such as Heenan and Hart, who will play important roles throughout critical gameplay moments.”

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posted by AntDogs at 9:47 pm  

Wednesday, December 10, 2008

Call Of Cuty Moden Warfare 2 Revealed

December 3, 2008 – Activision Blizzard has revealed Call of Duty: Modern Warfare 2, sequel to Infinity Ward’s award-winning first-person shooter.

According to MTV Multiplayer, the publisher revealed the game at a Massive Inc. upfront held in Manhattan, NY. These upfront events typically allow publishers to display their games to advertisers.

While little is known of the game, MTV reports that Call of Duty: Modern Warfare 2 is coming out sometime this fall.

Source: http://xbox360.ign.com/articles/935/935512p1.html

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posted by AntDogs at 9:41 pm  

Friday, November 14, 2008

Street Fighter IV Release Date Revealed (News)

Enough with the teasing screenshots and videos already! What we need is a solid release date for Capcom’s Street Fighter IV, and Capcom is finally ready to oblige. Both the PlayStation 3 and Xbox 360 versions of their latest fighting masterpiece will be coming to North America on Tuesday, February 17th, with our friends over in the more European side of the globe receiving it three days later on Friday the 20th.  

The announcement on Capcom’s Unity Blog also mentions something about picking up Super Street Fighter II Turbo HD Remix when it releases in order to brush up on your fighting skills, a questionable marketing ploy if I ever saw one. Your steak is coming up, in the meantime we’ve fashioned this hamburger to look like a steak. Enjoy!

http://kotaku.com/5087225/street-fighter-iv-release-date-gets-specific

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posted by AntDogs at 9:44 pm  

Thursday, October 23, 2008

Skate 2 Soundtrack Revealed

i tried playing skate one but i kinda sucked at it some what haha oh well.. here from EA

 

Electronic Arts’ Skate had one of the greatest gaming soundtracks ever, so it should come as no surprise that its sequel will also feature a diverse cast of performers, both obscure and well known.

As with the first game, the Skate 2 soundtrack covers the gamut of musical styles. From the Wu-Tang Clan’s hip-hop to Judas Priest’s rock to Suicidal Tendencies’ punk, almost every taste is accounted for (with the possible exception of jazz).

You can find a full list of songs included in the game below.

Skate 2 hits the Xbox 360 and PlayStation 3 on January 6, 2009.

  • “Uptown Top Ranking” — Althea & Donna
  • “Anubis” — Anubis
  • “The Dull Blade” — ASG
  • “I Want A Snake” — Awesome Snakes
  • “Symptom Of The Universe” — Black Sabbath
  • “Shockwave” — Black Tide
  • “Stay On Or Die” — China Creeps
  • “Addictive” — Cut Chemist
  • “Beneath The Wheel” — D.R.I.
  • “Go Ahead On” — Dayton Sidewinders
  • “Heroes Of Our Time” — Dragonforce
  • “Show Down” — ELO
  • “Collarbone” — Fujiya & Miyagi
  • “Step In The Arena” — Gang Starr
  • “I’da Called You Woody, Joe” — Gaslight Anthem
  • “She Wore Rat Skin Boots” — Goons Of Doom”
  • “Piglets” — Guilty Simpson
  • “They Fall Apart” — High Tension Wires
  • “Freewheel Burning” — Judas Priest”
  • “S.K.A.T.E.” — Korrupted Hoodlums
  • “Cold Beats” — Koushik feat. Percee P
  • “Rock The Bells” — LL Cool J
  • “Guilt By Association” — Louis XIV
  • “Weakness” — McRad
  • “For Kristoffer” — Money Your Love
  • “Eat The Rich” — Motorhead
  • “Made You Look” — Nas
  • “Heavy” — Oh No
  • “It’s Empty” — One Man Army
  • “Gator Jaws” — Ponce De Leon
  • “Harder Than You Think” — Public Enemy
  • “Hold Your Hand” — Queen Sea Big Shark
  • “Runnin’ Out” — Radio Reelers
  • “Sleep Now In The Fire” — Rage Against The Machine
  • “Uh Oh!” — Riverboat Gamblers
  • “Hold On, I’m Comin’” — Sam & Dave
  • “Thank You (Falettinme Be Mice Elf Agin)” — Sly & The Family Stone
  • “Alternative Ulster” — Stiff Little Fingers
  • “Possessed 2 Skate” — Suicidal Tendencies
  • “Superficial Love” — T.S.O.L.
  • “Crashing” — Teenage Bottlerocket
  • “Los Pool Riders” — Texas Thieves
  • *”Death Or Glory” — The Clash
  • “Return To Blood Beach” — The Riptides
  • “Ghost Town” — The Specials
  • “Reach Out And Give Me Your Hand” — Tickled Pink
  • “Square Ball” — Underground Railroad To Candyland
  • “Low Rider” — WAR
  • “Protect Ya Neck” — Wu-Tang Clan
  • “Leda Atomica” — Year Long Disaster
  • “I Hate My Life” — Youth Brigade

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posted by AntDogs at 11:30 pm  

Wednesday, October 15, 2008

RAW Vs SmackDown! 2009 Information Sheet

Posted by a member on my board crowbar faith

RAW Vs SD

RAW Vs SD

Just some info on the game, from sites like GameSpot, GameSpy, IGN.com, ect for those who may not have been following it as much as others…

- It’s the 10th game in the SmackDown vs RAW franchise.

- It’s scheduled to be released on November 6th for the Aussies, November 7th for Europe, and November 9th for the US.

- Tag Teams now share one momentum meter for double-team finishers and among other tag features, players on the apron can not perform a blind tag.

- SvR 09 will be the first game to include the Inferno match, a match where the player has to set their opponent on fire. The ring ropes themselves will be on fire and to win, the player must increase the temperature of the ring by performing more devastating moves. As soon as the temperature reaches 500°F, the player can then begin to set their opponent on fire via a submission-like struggle meter.

- SmackDown vs RAW 2009 will also see the return of the Backstage Brawl, where wrestlers can wrestle around the building and use a variety of weapons in each envitoment. The Backstage Brawl match will replace the Parking Lot Brawl, which has been retired.

- The Gauntlet Match (also known as the Slobberknocker Match) has also returned.

- There is no Special Referee match, but you can play a ref in a match during the Road to WrestleMania storyline.

- The Nintendo DS will now have steel cage, ladder, table, and TLC matches.

- Fighting styles will be removed but the fighting abilities will be kept and enhanced with each wrestler possessing six out of twenty different abilities that would aid the player in specific areas.

- You can now store signature moves as well as finishing moves. When in full momentum, the players can choose to store a signature move instead of performing a finishing move which they can perform later.

- A new targeting system is in place, which will automatically target a particular wrestler the player wants to attack but can also be controlled in-game by the player.

- Unlike the previous year’s DS game, whose gameplay was focused exclusively on the handheld’s stylus, this year’s edition will instead use the D-pad for movement and the left shoulder button for finishing moves. The DS version’s gameplay is now similar to that from the other consoles with full movement control around the ring for the wrestler and a stamina meter to build up for a finishing move. Grappling, attacks and submissions will still be controlled by the stylus.

- Road to WrestleMania will replace the 24/7 Mode. In this new mode, players can choose from Triple H, CM Punk, The Undertaker, John Cena, or Chris Jericho. The storylines featured in the mode are tailor made to fit the chosen wrestler’s character with each cutscene made exclusively for the wrestler.

- As part of the game’s new emphasis on tag teams, a co-operative storyline will also be included in the Road to WrestleMania mode, in which the players will take the parts of Batista and Rey Mysterio respectively, the only tag team playable in the tag team mode.

- Career mode will be replacing the General Manager mode from the previous game. Unlike the Road to WrestleMania mode, all characters featured in the game are eligible to play including CAWS. The main aim of this mode is for the player to fight their way up the rankings for a particular title of their choice, in match types that they can also choose. Players will be able to roam around the arena, improve their characters through the training room or WWE Shop and interact with superstars to start feuds. The player will be given missions to complete in order to become a champion.

- New to this years game is the much-hyped Create-A-Finisher. The player has the ability to chain a selection of up to 10 out of over 500 animations to make unique finishing moves along with the choice to speed up or slow down the animations. CAFS can only be performed face-to-face, with THQ saying it plans to add different positions in future games.

- The Highlight Reel is another new feature, where players can record the last 30 seconds of an ongoing match, and edit the clips together afterwards with custom camera angles and added visual and sound effects. Players can save up to 20 files and can upload them for online users to see. The rumor that the clips can be made into a tron are false.

- The Create-A-Belt feature has been dropped due to lack of fan support according to THQ.

- The Create-A-Superstar mode in the PS3 and XBOX360 versions will feature physics-based clothing items that will sway around realistically such as loose clothing and necklaces. About 70% of the parts in the mode are now 3D with about 25-30% of the mode featuring new content.

- For the first time, the Nintendo DS version will feature a limited CAW Mode.

- A roster editor has been introduced to change the wrestler’s brand, face/heel disposition and titles for exhibition matches. The game’s Create-A-Stable mode has also been incorporated into the editor under the Team Management name.

- The Wii version will include online gameplay as well as rankings.

- Voice chat functionality for the PlayStation 3 and Xbox 360 versions were confirmed. However, online play will not be available for the PlayStation 2 version.

- To conquer previous complaints in the series about outdated rosters and new superstars in WWE, THQ stated that the game will provide downloadable content, a feature to keep the game as up to date as possible. According to THQ, downloadable content will also “allow them to introduce special events in-game based on what’s happening on the show”.

- The roster in the 2009 edition will be split into six classifications: Raw brand, SmackDown brand, ECW brand, free agents, legends and a secret unlockable classification.

- For the Road to WrestleMania mode, each featured superstar’s storylines are first drafted out by the game’s season mode designer, sometimes based on a brainstorming session with WWE’s own writing team. Afterwards, one of the writing team would help finalize the scripts tweaking the scripts to help fit the character more.

- Each of the mode’s scripts were 250 pages long, with over two and a half hours of motion captured scenes included.

- According to THQ, 50% of loading times for the game has been reduced, affecting such areas as wrestler entrances.

- The announcng, composed of 3 teams, will have more play-by-play lines this year.

- For the first time in any SmackDown game, entrance theme songs can also be played in the game’s menus.

- Both the PS3 and XBOX360 will use the systems hard-drives to allow for custom themes during wrestlers / CAW entrances, but only the 360 will allow players to play custom songs during gameplay.

- A commercial for the game, starring Triple H and Kelly Kelly, has been filmed.

- A special collector’s edition of SmackDown vs. Raw 2009 for the PlayStation 3 will be released, which includes the game, special steel cage packaging, and a Blu-ray Disc featuring matches from Raw and SmackDown programming as well as a behind-the-scenes documentary on the making of the game.

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posted by AntDogs at 1:55 pm  

Wednesday, October 15, 2008

New Xbox 360 Experience Coming…

NOVEMBER 19th!!

Get a glimpse of what the New Xbox Experience is all about–the destination for social gaming and entertainment.

What is it?

Enter the ultimate social entertainment experience. Connect with your favorite people and enjoy more games and entertainment online than with any other device connected to your TV. Welcome to the New Xbox Experience. Jump in.

How do I get it?

You don’t have to do anything, really. The update will download just like a normal system update would. You will see a status bar letting you know how long it will take, and you won’t be able to use the console during this time. Once the update finishes the console will reload into the welcome page, and you will be able to begin exploring the new features and experiences on Xbox 360.

http://www.xbox.com/en-US/live/nxe/

well i think its gonna be awesome! im hype for it something new and different for my 360 which fucking broke 5 times already but oh well.. arghh

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posted by AntDogs at 1:50 pm  
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